Activision and EA have re-upped their competition between Call of Duty and Battlefield this year with the release of Call of Duty: Ghosts and Battlefield 4, two of the most highly anticipated titles of the gaming industry, coming this fall.
Up to this point, EA has announced a lot more information about their newest game than Activision has, yet we probably already know what to expect out of the CoD title. Minor gameplay upgrades, miniscule changes in the overall mechanics, and tons of 14 year olds screaming into their microphones about how much better they are than you when you venture into the online multiplayer.
One of the biggest differences between the two franchises is that Battlefield has large-scale maps with a variety of vehicles. You can even fly helicopters and jet airplanes in Battlefield! The maps with vehicles on them are usually very large which forces much more tactical and realistic gameplay. DICE also has recently confirmed vehicles will be playable in the Battlefield 4 single player campaign as well.
Treyarch has attempted to integrate vehicles into previous Call of Duty games, such as World at War, but the result was generally underwhelming. Vehicles were only available on a couple of maps but these maps, such as Roundhouse, weren’t any bigger than a normal map was. This made them nearly unplayable for run-and-gunners because there was constantly a tank in their face. The environment in Call of Duty is not interactive at all, either.
Battlefield 4 will likely have a much more authentic feeling to it than Call of Duty: Ghosts. One reason Battlefield feels so much more realistic is that it uses destructible environments. Activision has said that Call of Duty: Ghosts will have more interactivity with new “dynamic maps” where player driven actions can affect the layout of the map after they are triggered (one example that was shown is a pile of logs rolling down a hill and then staying there, thus making a path harder to traverse). Is this suppose to impress people? Activison acts like this is some grand innovation yet Battlefield games have had destructible environments for years! Call of Duty: Ghosts is still not going to have the same level of environmental interactivity as Battlefield 4. Player driven actions aren’t really the same thing as being able to blow holes in walls and crumble entire buildings. If you know someone is camping in a small building in Battlefield 4, it’s no problem. Just get some sort of explosive ordinance and blow the building to smithereens. You can’t do that in Call of Duty.
Graphics is also an extremely important aspect of first-person shooters these days. While both franchises consistently improve their graphics with subsequent releases, Battlefield 4 looks much more impressive early on than Call of Duty: Ghosts. Granted, we haven’t seen much footage from CoD: Ghosts yet aside from a few graphical enhancements shown during the behind-the-scenes video at Microsoft’s Xbox One reveal conference so that could change when we see more of the game.
When it’s all said and done, Battlefield 4 will likely blow Call of Duty: Ghosts out of the water in terms of graphics, realism, and the numerous expansion packs EA is sure to release for the game that are more than just run-of-the-mill map packs.
Battlefield 4 is set to be released on October 29th, about a week before Call of Duty: Ghosts comes out on November 5th. This gives Call of Duty fans who are sick and tired of countless killstreaks being added to the game the perfect excuse to check out Battlefield 4 first and decide if they want to change allegiances.